/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef ARKCORE_OBJECTGRIDLOADER_H
#define ARKCORE_OBJECTGRIDLOADER_H

#include "TypeList.h"
#include "Define.h"
#include "GridLoader.h"
#include "GridDefines.h"
#include "Cell.h"

class ObjectWorldLoader;

class ObjectGridLoader {
	friend class ObjectWorldLoader;

public:
	ObjectGridLoader(NGridType &grid, Map* map, const Cell &cell) :
			i_cell(cell), i_grid(grid), i_map(map), i_gameObjects(0), i_creatures(
					0), i_corpses(0) {
	}

	void Load(GridType &grid);
	void Visit(GameObjectMapType &m);
	void Visit(CreatureMapType &m);
	void Visit(CorpseMapType &) const {
	}

	void Visit(DynamicObjectMapType&) const {
	}

	void LoadN(void);

private:
	Cell i_cell;
	NGridType &i_grid;
	Map* i_map;
	uint32 i_gameObjects;
	uint32 i_creatures;
	uint32 i_corpses;
};

class ObjectGridUnloader {
public:
	ObjectGridUnloader(NGridType &grid) :
			i_grid(grid) {
	}

	void MoveToRespawnN();
	void UnloadN() {
		for (unsigned int x = 0; x < MAX_NUMBER_OF_CELLS; ++x) {
			for (unsigned int y = 0; y < MAX_NUMBER_OF_CELLS; ++y) {
				GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader;
				loader.Unload(i_grid(x, y), *this);
			}
		}
	}

	void Unload(GridType &grid);
	template<class T> void Visit(GridRefManager<T> &m);
private:
	NGridType &i_grid;
};

class ObjectGridStoper {
public:
	ObjectGridStoper(NGridType &grid) :
			i_grid(grid) {
	}

	void StopN() {
		for (unsigned int x = 0; x < MAX_NUMBER_OF_CELLS; ++x) {
			for (unsigned int y = 0; y < MAX_NUMBER_OF_CELLS; ++y) {
				GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader;
				loader.Stop(i_grid(x, y), *this);
			}
		}
	}

	void Stop(GridType &grid);
	void Visit(CreatureMapType &m);

	template<class NONACTIVE> void Visit(GridRefManager<NONACTIVE> &) {
	}
private:
	NGridType &i_grid;
};

class ObjectGridCleaner {
public:
	ObjectGridCleaner(NGridType &grid) :
			i_grid(grid) {
	}

	void CleanN() {
		for (unsigned int x = 0; x < MAX_NUMBER_OF_CELLS; ++x) {
			for (unsigned int y = 0; y < MAX_NUMBER_OF_CELLS; ++y) {
				GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader;
				loader.Stop(i_grid(x, y), *this);
			}
		}
	}

	void Stop(GridType &grid);
	void Visit(CreatureMapType &m);
	template<class T> void Visit(GridRefManager<T> &);
private:
	NGridType &i_grid;
};

typedef GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> GridLoaderType;
#endif
